The organization of all the life of a person around the game on line, what looks like a drug addiction, concerns fortunately only hardly 10 % of the regular consumers. Having said that, the video games “stick” by provoking a very powerful phenomenon of “reward” bringing an intense pleasure and an easy valuation. And it is a redoubtable trap because the power of the link in the interaction with the screen and in the direct manipulation of the images-The power of the virtual – surpasses and risks to replace the common pleasure of the work of the reading, which sends back(dismisses) to that of the imagination.